The story is really where this game truly comes alive – without the developers having to work on things such as networking code or map designing for single player skirmishes, all their attention could be poured into the plot, and it shows. I can’t go into much detail about the story, I don’t want to spoil the game for anyone who is capable of running the game and plans on buying it, especially since the campaign is the entire purpose of the game, but it’s definitely interesting! The story is told through pre-rendered cinematics and through the campaign, though there is plenty of lore in the officer selection screen for the player to read. Each sector is divided into a number of smaller groups that contain capture points, which we’ll get to later. This naturally creates a bottleneck, but in my opinion this is actually a good thing since it adds an extra layer of defensive thinking to the game, even if such strategies will never be used against a human opponent. When on a mission, the game map is divided into a number of sectors, the only way between which is through wormholes you can’t travel from one sector to another if there’s no wormhole in the way. The difficulty settings range from normal to super-hard and there is no easy setting, but there is a hardcore mode, which stops you from going back on any of your choices, like the Ironman modes found in both X-Com: Enemy Unknown and Europa Universalis 4.Īs one would expect in this kind of game, the camera can be moved in any direction and units can move up and down in full 3D when maneuvering, there is certainly no “pizzabox” universe in Ancient Space. There is no multiplayer either, showing just how focused the game is on the single-player campaign. No, instead you’ve got three preset missions to choose from, and that’s it for the skirmish settings. The game features a skirmish system, but it doesn’t feature a random map generator or anything like that. With the ability to play the game, I was able to start my review proper. For a game with requirements so high and one that prides itself on looking beautiful, I found that rather strange. There wasn’t any anti-aliasing, even on the highest settings. ![]() But then I noticed something a little odd in the rendered background of the main menu. Where my machine failed, his succeeded – the game was running smoothly on the highest settings. With no other choice, I went round to my brother’s house and borrowed his computer to try and play the game. With such high requirements, that I couldn’t even play the game on the lowest settings, it looked like Ancient Space was going to get a very short review. ![]() I tried to turn the game down to low so I could get a better frame rate, but even then I still barely managed to get twenty frames a second. It’s only the graphic settings that are like this, the audio settings let you control the volume of things like combat, environment and music independently of one another. You can’t turn down shadows separately from textures, or anti-aliasing for that matter. Graphics quality is…just graphics quality. When you launch Ancient Space, you get a small launcher that lets you adjust the graphics settings, but again, there isn’t much variety in settings. Now, before you say, “I’ll just go into the options and turn down the settings!” I have to show you something. Graphics card and CPU requirements are similarly higher too, this is certainly not a game that you can expect to run well on most machines. For those of us here who are used to playing simple looking and low hardware requirements games, such as 4X games, some requiring only 1 GB of RAM or even 256 MB of RAM – this might be outside your hardware power range. ![]() The minimum requirements for this game are quite high, requiring a minimum of 4 GB of RAM. Well, that’s what I am here to tell you about. Ancient Space has a heavy focus on story and exploration, so I’ll try to avoid mentioning the plot where I can, that way you can keep the surprise.įrom just the screenshots and videos, we all know that Ancient Space is obviously a good looking game, but such looks come at a fairly steep cost. So, did Ancient Space live up to its own ambitions? From what the trailers and store pages tell us about the game, this certainly looked like an ambitious project, featuring voice actors from Battlestar Galactica, Star Trek Enterprise and Firefly. This is CreativeForge Games’ first game ever, with a second project successfully funded through Kickstarter. Ancient Space is a real-time space strategy game, in the same vein as the Homeworld series of games that are focused primarily on its single player campaign.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |